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GameMaker is an easy to use card based development system which allows you to create simple adventure games with graphics, buttons, and text. Just draw the pictures, type some text, click a few. Play millions of free games on your smartphone, tablet, computer, Xbox One, Oculus Rift, and more.

With an all-new design that looks great on macOS Big Sur, Xcode 12 has customizable font sizes for the navigator, streamlined code completion, and new document tabs. Xcode 12 builds Universal apps by default to support Mac with Apple Silicon, often without changing a single line of code.

Designed for macOS Big Sur.

Xcode 12 looks great on macOS Big Sur, with a navigator sidebar that goes to the top of the window and clear new toolbar buttons. The navigator defaults to a larger font that’s easier to read, while giving you multiple size choices. New document tabs make it easy to create a working set of files within your workspace.

Document tabs.

The new tab model lets you open a new tab with a double-click, or track the selected file as you click around the navigator. You can re-arrange the document tabs to create a working set of files for your current task, and configure how content is shown within each tab. The navigator tracks the open files within your tabs using strong selection.

Navigator font sizes.

The navigator now tracks the system setting for “Sidebar icon size” used in Finder and Mail. You can also choose a unique font size just for Xcode within Preferences, including the traditional dense information presentation, and up to large fonts and icon targets.

Code completion streamlined.

A new completion UI presents only the information you need, taking up less screen space as you type. And completions are presented much faster, so you can keep coding at maximum speed.

Redesigned organizer.

An all-new design groups all critical information about each of your apps together in one place. Choose any app from any of your teams, then quickly navigate to inspect crash logs, energy reports, and performance metrics, such as battery consumption and launch time of your apps when used by customers.

SwiftUI

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SwiftUI offers new features, improved performance, and the power to do even more, all while maintaining a stable API that makes it easy to bring your existing SwiftUI code forward into Xcode 12. A brand new life cycle management API for apps built with SwiftUI lets you write your entire app in SwiftUI and share even more code across all Apple platforms. And a new widget platform built on SwiftUI lets you build widgets that work great on iPad, iPhone, and Mac. Your SwiftUI views can now be shared with other developers, and appear as first-class controls in the Xcode library. And your existing SwiftUI code continues to work, while providing faster performance, better diagnostics, and access to new controls.

Universal app ready.

Xcode 12 is built as a Universal app that runs 100% natively on Intel-based CPUs and Apple Silicon for great performance and a snappy interface.* It also includes a unified macOS SDK that includes all the frameworks, compilers, debuggers, and other tools you need to build apps that run natively on Apple Silicon and the Intel x86_64 CPU.

Updated automatically

When you open your project in Xcode 12, your app is automatically updated to produce release builds and archives as Universal apps. When you build your app, Xcode produces one binary “slice” for Apple Silicon and one for the Intel x86_64 CPU, then wraps them together as a single app bundle to share or submit to the Mac App Store. You can test this at any time by selecting “Any Mac” as the target in the toolbar.

Test multiple architectures.

On the new Mac with Apple Silicon, you can run and debug apps running on either the native architecture or on Intel virtualization by selecting “My Mac (Rosetta)” in the toolbar.

Multiplatform template

New multiplatform app templates set up new projects to easily share code among iOS, iPadOS, and macOS using SwiftUI and the new lifecycle APIs. The project structure encourages sharing code across all platforms, while creating special custom experiences for each platform where it makes sense for your app.

Improved auto-indentation

Swift code is auto-formatted as you type to make common Swift code patterns look much better, including special support for the “guard” command.

StoreKit testing

New tools in Xcode let you create StoreKit files that describe the various subscription and in-app purchase products your app can offer, and create test scenarios to make sure everything works great for your customers — all locally testable on your Mac.

Get started.

Download Xcode 12 and use these resources to build apps for all Apple platforms.

7 Online Tools to Make Custom Learning Games (No Coding Required!)

By Elizabeth Kahn

It is a fact that even in the 21st century, students need to study and review information they’ve been taught in class. In fact, many scientific studies have asserted that learning doesn’t take place without repetition.

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Study guides created by the teacher or student in the form of lists may help when a student is preparing to take a test but may not be the best route for learning.

There are many digital tools that allow teachers and students to create games to make the repetition of information fun, rather than a chore.

The librarian and classroom teacher can make a great team when planning and executing lessons where the students generate games for study review in any content area and across grade levels. Here are a few of the tools I recommend using to create these learning games.

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Flippity

Flippity offers several opportunities to design learning games with a Google spreadsheet. My favorite is the Quiz Show template. I’ve used it to make a game based on ancient Roman and Greek history for students in a 6th grade world history class, and everyone loved it. You can read more about this activity on my blog.

Digital Jeopardy

There are several ways to create digital Jeopardy—including tools like Flippity. An undergrad at Washington State University in Vancouver made Jeopardy Labs, another fun way to create and play the game online. This template is easier to edit and save online than the many Power Point game templates available to teachers and there are other games on this site too. For example, use the one to build crossword puzzles that can be played online (best used on laptop rather than tablet).

More:How Gamification Helped More Than 10,000 Students Improve Reading

Kahoot

I am a huge fan of Kahoot because it’s extremely engaging with its music and point system and can be played on any device, including a laptop, phone or tablet. The best part is students don’t have to download an app to access it.

With Kahoot, you create a quiz with up to four answers, but the number of questions is not limited nor is the number of players. I am the one who usually creates the questions and answers, but a Kahoot could certainly be made by the students.

There’s a new game on Kahoot called Jumble that allows students to put the four answers in order. Using Jumble could be great for practicing problems in math or putting historical events in order in social studies.

Quizlet

Quizlet has been around a long time as a way for students or teachers to create flashcards for study practice. If you haven’t visited it lately, you might be surprised at the updates. There are tools that allow for more game-like study practice including a fun matching game.

Teachers can register their classes and use Quizlet to monitor students’ understanding of concepts. It can also be used in a similar way to Kahoot with the new Quizlet Live. Learn how to use Qizlet Live here.

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More:12 Educational Games to Boost Productivity

Memorize.com

Another site that can be used to create flash cards is Memorize.com. The student or teacher creates a page, called a “wizard,” focused on a specific topic. They select their preferred mode for studying, including flash cards, matching, or multiple choice. These wizards can then be shared and users can collaborate and merge their wizards together.

A wide variety of visuals can be added to the wizards making this site a great resource for diagram a skeleton, parts of a cell, or Newton’s laws of motion in science.

Vocabulary.com

At Vocabulary.com, students can play games to learn the meaning of words already curated on the site, or they can create an account and build a bank of specific words they need to know for class. Banks of words can be shared with others so students can assist each other as they build a guide for learning and remembering new words.

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Dustbin Game

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The Dustbin Game on Classtools is an easy way for teachers to create a review game. There’s a template for the creator to add the questions and answers in four different categories. This game could be used to review math problems, locations in geography, or species in science. Don’t miss Richard Byrne’s quick tutorial to help you use Dustbin.

If Dustbin doesn’t work for your class, you might find a better tool to create an interactive study guide for your students on Classtools. This website was created and is maintained by history teacher Russel Tarr. He has vetted all the tools on his site and most can be adapted for other subject areas besides social studies. One caveat: all tools are free and that means there will be ads.

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