How To Make A Game With Python On Mac

Before you start

Make sure that the following prerequisites are met:

  • You are working with PyCharm Community or Professional.

  • You have installed Python itself. If you're using macOS or Linux, your computer already has Python installed. You can get Python from python.org.

For instance, if you used MacPorts to install Python 2.7 and PyGame with port install python2.7 py27-game, then make sure to run the same Python by calling python2.7 from the Terminal. If running the code above gives you this specific error.

Creating a Python project

To get started with PyCharm, let’s write a Python script.

Let’s start our project: if you’re on the Welcome screen, click New Project. If you’ve already got a project open, choose File | New Project.

In this tutorial we’ll create a simple Python script, so we’ll choose Pure Python. This template will create an empty project for us.

Choose the project location. To do that, click button next to the Location field, and specify the directory for your project.

Also, deselect the Create a main.py welcome script checkbox because you will create a new Python file for this tutorial.

Python best practice is to create a virtualenv for each project. To do that, expand the Python Interpreter: New Virtualenv Environment node and select a tool used to create a new virtual environment. Let's choose Virtualenv tool, and specify the location and base interpreter used for the new virtual environment. Select the two check boxes below if necessary.

When configuring the base interpreter, you need to specify the path to the Python executable. If PyCharm detects no Python on your machine, it provides two options: to download the latest Python versions from python.org or to specify a path to the Python executable (in case of non-standard installation).

Then click the Create button at the bottom of the New Project dialog.

If you’ve already got a project open, after clicking Create PyCharm will ask you whether to open a new project in the current window or in a new one. Choose Open in current window - this will close the current project, but you'll be able to reopen it later. See the page Opening Multiple Projects for details.

Creating a Python file

Select the project root in the Project tool window, then select File | New ... from the main menu or press Alt+Insert.

Choose the option Python file from the popup, and then type the new filename.

PyCharm creates a new Python file and opens it for editing.

Editing source code

Make A Game Online

Let's first have a look at the Python file we've just generated.

Immediately as you start typing, you should see that PyCharm, like a pair-programmer, looks over your shoulder and suggests how to complete your line. For example, you want to create a Python class. As you just start typing the keyword, a suggestion list appears:

Choose the keyword class and type the class name (Car here).

PyCharm immediately informs you about the missing colon, then expected indentation:

Note the stripes in the scrollbar. Hover your mouse pointer over a stripe, and PyCharm shows a balloon with the detailed explanation.

Since PyCharm analyses your code on-the-fly, the results are immediately shown in the inspection indicator on top of the scrollbar. This inspection indication works like a traffic light: when it is green, everything is OK, and you can go on with your code; a yellow light means some minor problems that however will not affect compilation; but when the light is red, it means that you have some serious errors.

Let's continue creating the function __init__: when you just type the opening brace, PyCharm creates the entire code construct (mandatory parameter self, closing brace and colon), and provides proper indentation:

For the example, let's use this code: (you can either type it yourself, or use the copy button in the top right of the code block here in the help):

This application is intended for Python 3

class Car: def __init__(self, speed=0): self.speed = speed self.odometer = 0 self.time = 0 def say_state(self): print('I'm going {} kph!'.format(self.speed)) def accelerate(self): self.speed += 5 def brake(self): self.speed -= 5 def step(self): self.odometer += self.speed self.time += 1 def average_speed(self): if self.time != 0: return self.odometer / self.time else: pass if __name__ '__main__': my_car = Car() print('I'm a car!') while True: action = input('What should I do? [A]ccelerate, [B]rake, ' 'show [O]dometer, or show average [S]peed?').upper() if action not in 'ABOS' or len(action) != 1: print('I don't know how to do that') continue if action 'A': my_car.accelerate() elif action 'B': my_car.brake() elif action 'O': print('The car has driven {} kilometers'.format(my_car.odometer)) elif action 'S': print('The car's average speed was {} kph'.format(my_car.average_speed())) my_car.step() my_car.say_state()

Running your application

You can right-click the editor, and from the context menu choose to run the script Ctrl+Shift+F10, but we suggest a better solution: since our script contains a main function, there is an icon in the gutter. If you hover your mouse pointer over it, the available commands show up:

If you click this icon, you'll see the popup menu of the available commands. Choose Run Car:

A console appears in the Run tool window.

See the sections under Running node for more details about configuring how your code is executed by PyCharm.

Run/debug configuration

When we run the script just now, PyCharm created a temporaryrun/debug configuration for us. Let’s first save this configuration: go to the run configuration dropdown on the top-right of the editor, and choose Save configuration.

Afterwards, choose Edit Configurations to have a look at what is happening here.

Mac

Do not set up a working directory for the default Run/Debug Configurations listed under the Templates node. This may lead to unresolved targets in newly created Run/Debug Configurations.

If you’d like to change how your program is executed by PyCharm, this is where you can configure various settings like: command-line parameters, work directory, and more. See run/debug configurations for more details.

If you’d like to start the script using this Run configuration, use the button next to the dropdown.

Summary

Make

Congratulations on completing your first script in PyCharm! Let's repeat what you've done with the help of PyCharm:

  • Created a project.

  • Created a file in the project.

  • Created the source code.

  • Ran this source code.

  • Saved the run/debug configuration.

In the next step, learn how to debug your programs in PyCharm .

Creating A Python Tic-Tac-Toe Game Using Pygame

Hello guys, welcome back to the Pygame Series, today we are going to build another simple but cool game. Today I am going to show you how you can build a Python. But, moving far let me give you the definition of the Tic Tac Toe Game.

Definition of Tic Tac Toe Game: It is a traditional strategy game where two players look for different turns to complete a row, a column, or a diagonal with either three O’s or three X’s drawn in the spaces of a grid of nine squares. The squares contain different noughts and crosses. It is typically a paper-and-pencil game but now programmed like a computer game. The player whoever first completes placing three of their marks in a horizontal, vertical, or diagonal row in a square wins.

Now, as we have completed the first step. Let us move on directly on how to create a Python Tic Tac Toe Game using Pygame.

Requirements for the Game:

How To Make A Game With Python On Mac
  • A good & fast processing PC with a Python environment & pygame package installed. You can choose Mac Book, Asus Zenbook, Dell Inspiron, or any Pc with a high processor.
  • Code Ide or Code Editor.
  • A notebook for writing important notation.
  • Your Focus.

Working of our Pygame:

Our Tic Tac Toe is programmed in other to allow two users or players to play the game in the same time. It is GUI game & gives an instant alert when players wins or losses or draw the game.

Steps to build a Tic Tac Toe Game:

  • First of all, create a folder named any in your PC & drag it to your code editor.
  • Secondly, open your command prompt(CMD) & install the Pygame package by typing Pip install Pygame command.
  • Thirdly, make a file called main.py & folders called image. It will you to store all your codes & image resource files needed for the game.
  • Set your codes which are given below to your respective files. You can download the image file that is given in the button link.
  • Lastly, run your Pygame by typing Python main.py in your Command. That’s it you have your game.

Code

How To Make A Game With Python On Mac Download

Conclusion

It is simple beginner friendly Tic-Tac-Toe Game which is easy for any beginners to built & understand. So, enjoy building & playing the game. Also, it is important to follow the steps to avoid any error, if any arises you can comment below or mail us. Lastly, if you find useful please share it. Thank You.

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